Please note the 0.1.5 build does not have the significant performance improvements that will come with the Unity 5 build (as it is built with Unity 4.5). To give everyone that has supported the development of Gang Beasts through Early Access some new content to play with for the Halloween weekend we have taken some content planned for the full Unity 5 release and added it to the last Unity 4.5 build (build 0.1.4), this build (build 0.1.5) is a minor update that includes the following modifications and additions:Ī new stage with two shipping containers suspended from cranes 5 seasonal head customisations a debug function for arbitrarily spawning enemy AI and a small number of other objects in scenes improvements to the hazardousness of the hazards in the 'Grind' stage We are close to finishing the transition from Unity 4.6 to Unity 5 and the new Unity PhysX 3.3 implementation, but we still have a small number of issues to solve, the key issue still left to fix involves approximating the break force values used in the previous Unity 4.x builds (which is important for grabbing, lifting, pulling, and climbing), we have contacted members of the Unity technical staff for advice and expect to have a solution in the next few weeks.